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Heise Method
Heise Method

Proposer(s):

Ryan Heise

Proposed:

2003

Alt Names:

N/A

Variants:

N/A

No. Steps:

4

No. Algs:

0

Avg. Moves:

< 40

Purpose(s):

Fewest Moves

The Heise Method, invented by Ryan Heise, is an intuitive method which requires no algorithms. It uses extremely few moves, but it may be difficult to get fast times using this method. For non-cubers, this might look like a scrambled cube.

The Steps[]

1. Create four 1x2x2 blocks, making sure that theren they are built. One of these blocks should be just two centers and an edge.

2. Pair up the 1x2x2 blocks, while simultaneously orienting the last-layer edges. Note that you will now have all of F2L minus a corner/edge pair finished.

3. Create two corner-edge pairs, and then solve all of the edges and two corners. This is typically a very difficult step for beginners to solve.

4. Solve the final three corners with a commutator.

Pros[]

This method is more efficient than any of the main three speedsolving methods, and therefore it's also very good for fewest moves solving. Because there are no algorithms at all, users of this method generally become very good at intuitive blockbuilding and develop a very good understanding of how the cube works.

Cons[]

Every turn has to be planned out because there are no algorithms, so fast turners will be disappointed. Some of the steps, most notably the third step, can be very difficult to get used to, and beginning cubers might not be able to wrap their heads around it in order to be able to use this method at all.

External links[]

Ryan Heise's tutorial

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